AI Insights · Timothy · July 2021
Top 5 2D Anime Games in the Middle East: Q2 2021 Performance
Explore the performance of the top 5 2D anime games on a unified platform in the Middle East during Q2 2021, highlighting trends in downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top 5 2D anime games on a unified platform in the Middle East. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Gacha Life The weekly downloads for Gacha Life showed a consistent upward trend, starting at approximately 13.5K at the end of March and peaking at around 14.7K by the end of June. Weekly revenue for this game fluctuated moderately, peaking at about $239 in the third week of June. The weekly active users saw a steady increase from 81.7K to 86.1K over the quarter.
Gacha Club Gacha Club maintained a stable performance in weekly downloads, starting at around 10.8K and ending the quarter at approximately 11.9K. The weekly active users also showed a positive trend, beginning at 106.9K and reaching 132.7K by the end of June.
Hero Wars: Alliance Hero Wars: Alliance experienced significant fluctuations in weekly revenue, peaking at $75.9K in the first week of April and stabilizing around $35.5K by the end of June. Weekly downloads saw a notable decline from 12.9K to 4.4K, while weekly active users decreased from 42.7K to 33.4K throughout the quarter.
Vlinder Doll: Dress up games Vlinder Doll: Dress up games had varied weekly downloads, with a significant peak at 17.6K in mid-April, followed by a drop to around 11.1K by the end of June. The game’s weekly revenue showed minor fluctuations, reaching a high of $17 in early June. Weekly active users saw a peak at 36.6K in mid-April, declining to approximately 28K by the end of June.
Mafia42: Mafia Party Game Mafia42: Mafia Party Game experienced a dramatic spike in weekly downloads in mid-April, reaching over 40.3K, before dropping to around 523 by the end of June. The weekly revenue also varied, peaking at $1.5K in mid-April. Weekly active users rose sharply to 31.4K in late April before declining to approximately 4.9K by the end of the quarter.
These insights provide a snapshot of the dynamic performance of the top 2D anime games in the Middle East during Q2 2021. For more detailed insights and data, visit Sensor Tower.